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In this, the third episode of Jump Jump Die, we discuss Minecraft, Lara Croft, Halo: Reach piracy, and terrifying your enemies with horse heads.

The 360 controller has now surpassed the PS3 controller in every way.

We are more or less in love with Doctor Who, especially the newest series.  Which is why it was with a heavy heart that we sneered at news of a Doctor Who console game when it broke in March.  For one thing, the first reports came from The Sun, which has a reputation for publishing stories that are a little made up-y.  Well, the non-bikini-related ones, anyway.  For another thing, the reports said that the BBC had signed a contract with Nintendo to produce the game, which made little sense.  Nintendo doesn’t make licensed games.  And for a thirdly thing, news later broke that the BBC would release free Doctor Who PC adventure games through their website, which seemed to explain the original rumors as a simple misunderstanding.
Well, things have become complicated.  It turns out there will be new Doctor Who games on Nintendo systems, but they aren’t being made by Nintendo.  Asylum Entertainment will release Doctor Who: Return to Earth for the Wii and Doctor Who: Evacuation Earth for the DS.
This is awful news.  Yes, a Doctor Who game would be perfect for the DS, which is a grossly underrated adventure game platform.  Who cares about a Wii title except for small babies?  But a DS game we could get behind.  However, there’s the sad fact that these games are being made by Asylum Entertainment, makers of such classics as Galidor: Defenders of the Outer Dimension, Kid Ninja: Spirit of the Dragon, and Sushi Go Round.
In other words, strap on your shitmonger boots, because this smells like shovelware.

We are more or less in love with Doctor Who, especially the newest series.  Which is why it was with a heavy heart that we sneered at news of a Doctor Who console game when it broke in March.  For one thing, the first reports came from The Sun, which has a reputation for publishing stories that are a little made up-y.  Well, the non-bikini-related ones, anyway.  For another thing, the reports said that the BBC had signed a contract with Nintendo to produce the game, which made little sense.  Nintendo doesn’t make licensed games.  And for a thirdly thing, news later broke that the BBC would release free Doctor Who PC adventure games through their website, which seemed to explain the original rumors as a simple misunderstanding.

Well, things have become complicated.  It turns out there will be new Doctor Who games on Nintendo systems, but they aren’t being made by Nintendo.  Asylum Entertainment will release Doctor Who: Return to Earth for the Wii and Doctor Who: Evacuation Earth for the DS.

This is awful news.  Yes, a Doctor Who game would be perfect for the DS, which is a grossly underrated adventure game platform.  Who cares about a Wii title except for small babies?  But a DS game we could get behind.  However, there’s the sad fact that these games are being made by Asylum Entertainment, makers of such classics as Galidor: Defenders of the Outer Dimension, Kid Ninja: Spirit of the Dragon, and Sushi Go Round.

In other words, strap on your shitmonger boots, because this smells like shovelware.

We talk about Lara Croft and the Guardian of Light a fair bit on the next episode of Jump Jump Die.  In short, we love it.  And as the critical consensus seems to be well on our side, we don’t feel it necessary to explain our love much more.
But it’s worth noting how effortless the platforming feels.  In the past, running and jumping and sliding and swinging in games with an isometric view has been a nightmare.  Analog sticks have solved a lot of these problems, but there’s still been an issue with precision.
As robotic and awful as the early Tomb Raider controls were, the block and grid system made sure you knew exactly how far you could jump and where you needed to be to make that jump.  It was clunky, but it made navigating a 3D space a more precise system than it could have been.
But in the 2D space, precision platforming is all about feel.  We know how fast, how high, and how far Mario can vault, and we know his physics feel right.  But since Mario 64 eliminated the need for Tomb Raider’s grids and blocks by switching to analog controls, 3D platformers have lost the feel of a good jump.  With a few big exceptions (The Sands of Time, Sly Cooper), 3D platforming has erred on the side of floaty.
Guardian of Light gets the jumps right.  It feels good to move in this world.  It’s a 3D game with a 2D view, but its controls aren’t hampered by the limits of either.
Very nice work.

We talk about Lara Croft and the Guardian of Light a fair bit on the next episode of Jump Jump Die.  In short, we love it.  And as the critical consensus seems to be well on our side, we don’t feel it necessary to explain our love much more.

But it’s worth noting how effortless the platforming feels.  In the past, running and jumping and sliding and swinging in games with an isometric view has been a nightmare.  Analog sticks have solved a lot of these problems, but there’s still been an issue with precision.

As robotic and awful as the early Tomb Raider controls were, the block and grid system made sure you knew exactly how far you could jump and where you needed to be to make that jump.  It was clunky, but it made navigating a 3D space a more precise system than it could have been.

But in the 2D space, precision platforming is all about feel.  We know how fast, how high, and how far Mario can vault, and we know his physics feel right.  But since Mario 64 eliminated the need for Tomb Raider’s grids and blocks by switching to analog controls, 3D platformers have lost the feel of a good jump.  With a few big exceptions (The Sands of Time, Sly Cooper), 3D platforming has erred on the side of floaty.

Guardian of Light gets the jumps right.  It feels good to move in this world.  It’s a 3D game with a 2D view, but its controls aren’t hampered by the limits of either.

Very nice work.

Busted!

Unreality has gathered a nice list of video game urban legends.  We’d heard about Bigfoot in San Andreas, but Leatherface is new to us.  Still no word on whether you can unlock a video of the Working Designs localization team robotripping in the Sega CD version of Lunar II: Eternal Blue.  (Hint: You cannot.)

Along similar lines, GameTrailers.com is currently running a video series called Pop Fiction.  It’s worth watching, especially for the monumentally Aspergian focus required to unlock a giant hand in one of those ridiculous Smash Bros. games.

A Loss for Real Money

We enjoy Xbox Live a great deal.  We pay money to use it.  We even sat through hours of live 1 vs. 100 games on the off chance our dancing avatar might win some precious Microsoft Points.  See, we love many of the things Xbox Live will trade a person in exchange for Microsoft Points, but we hate purchasing the Points themselves.

It’s an old complaint but a valid one.  Microsoft Points must be purchased in bulk, and the bulk quantities don’t always match the most common prices for downloadable content.  So, we’re often stuck with purchasing $20 worth of Microsoft Points to spend on a game that only costs $15 worth of Microsoft Points.  We’re left with measly, near-useless Points we don’t want and won’t use.  We’re not conspiracy theorists, but this smells of a scheme to con Xbox Live users into purchasing fake toy automobiles for their avatars.  No dice, Microsoft!

Which is why we’re sad to learn that Amazon will no longer be offering download codes for Xbox Live Arcade games in exchange for actual human currency.  Buying codes through Amazon added a step to the purchasing process, but it was worth it to know no cash was wasted.  Well, assuming you didn’t spend your money on a code for Limbo.

Yes, the PlayStation Network does and always has used a system of real human currency for its offerings, but this is beside the point.  The PlayStation Network, you see, is a miserable wasteland.

Mostly.

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Here’s episode 2 of Jump Jump Die, the video game podcast on which we’re a regular panelist with Elliot Birch and Benjamin Grundy.  This week, the group discusses Call of Duty: Black Ops, Mafia II, and scanning dildos with Xbox 360 Kinect.

Here’s a convenient collection of all the death scenarios from Shadowgate on the NES, the game that proved we will play and pretend to enjoy any point and click adventure on any system, no matter how inappropriate or borderline incompetent that marriage may be.

As if you weren’t already going to purchase Portal 2.
Let it be known that we submitted another irresistible idea to Valve that would ensure Portal 2’s place at the top of history’s hit-whoring ranking lists.  We can’t say what that idea is nor whether those mad geniuses will listen.
But we shall find out in February.

As if you weren’t already going to purchase Portal 2.

Let it be known that we submitted another irresistible idea to Valve that would ensure Portal 2’s place at the top of history’s hit-whoring ranking lists.  We can’t say what that idea is nor whether those mad geniuses will listen.

But we shall find out in February.

Please Explain

So, after twelve years, they release a slightly prettier version of their sci-fi RTS, and the world rejoices.  After eleven years, they will release a slightly prettier version of their fantasy dungeon crawler, and the world will rejoice.

We believe Blizzard is a company of witches embroiled in a demon’s bargain.  It’s the only explanation.

If there’s one thing you can say about us, it’s that we’re hypocrites.  This is why we can say we’re no big fans of cluttering your living space with garish plastic tchotchkes despite the fact that our living space is cluttered with garish plastic tchotchkes.  But if one were to indulge in such disgusting habits, one could do much worse than purchasing this amazing set of little Chrono Trigger-themed dioramas reviewed at Tomopop.  We are big fans of Sir Frog!  And we are but human! 

If there’s one thing you can say about us, it’s that we’re hypocrites.  This is why we can say we’re no big fans of cluttering your living space with garish plastic tchotchkes despite the fact that our living space is cluttered with garish plastic tchotchkes.  But if one were to indulge in such disgusting habits, one could do much worse than purchasing this amazing set of little Chrono Trigger-themed dioramas reviewed at Tomopop.  We are big fans of Sir Frog!  And we are but human! 

A floating city.  Dirigibles.  This is what we wanted in a BioShock sequel.  Consider us excited for BioShock Infinite.  Read Destructoid’s in-depth preview here.

Well, now.  This is what we like.

Well, now.  This is what we like.

The Great Edgar Wright Talks to the Great Elvis Mitchell about “Scott Pilgrim vs. the World”, Which is Great

If the embed doesn’t work properly, you can listen here.

Woman arrested for using Xboxes as sex bait

Personally, we’re most upset by the fact that she drives a Hummer.  It’s 2010, lady.  “The earth” should be listed as one of her rape victims. 

(Allegedly.)